Adonia 30% QualitySiphoning Wand → 30% → Adonia
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What you actually pay per finished Adonia. Base wands and etchers burn on every failed attempt, while the omen is only spent once you land 30% quality. The tool tracks both.
Where the survival % comes from, and why you might want to raise it
Each Vaal Infuser adds +1 or +2 quality. An application made at exactly 20% never corrupts. After that the corruption chance climbs by about 5% per point of quality (~5% at 21%, up to ~45% at 29%). Player-measured
The 9.8% default comes from the step-by-step odds rather than from counting finished wands. Across 2,299 infusers (565 I logged here, 1,734 from Krydax) the brick chance works out at roughly 5.2% per point of quality, and running that from 20 to 30 gives 9.8%. Both logs land on 5.2% on their own, which is why I trust it. Roughly 1 in 5 infusers gives +2 instead of +1.
If you’ve tracked a decent sample of your own, put your number in the box below and the whole page recalculates. The Overquality calculator runs the same model for any item and any quality target, and the research page shows every run behind these numbers.
Live prices from poe.ninja
Arcanist Etcher 0.0154 div. Vaal Infuser 0.026 div. Omen of Chance 13.05 div. Filled in below, and you can change any of them.
The two numbers that change per session. Everything else is filled in below.
Per one finished Adonia
These come from poe.ninja or from community averages. Change any of them if your market looks different.
How much you need on hand so a cold streak doesn't wipe you
This is what you need on hand to be near-certain of landing at least one success. It isn’t your expected total spend. That’s just the “cost per Adonia” above, times however many you want to make.
Last updated 2026-08-20.